Showing posts with label Prince of Persia. Show all posts
Showing posts with label Prince of Persia. Show all posts

Saturday, May 29, 2010

"Prince of Persia: The Sands of Time" - REVIEW



It's no secret that some video games have stories rich and complex enough to the point where they are actually better than some films. Nevertheless, the transition from console to theater has never truly been successful. The inherent problem with video game-to-film adaptations is the structure. Video games are built to take hours (7 hours of play from start to finish is considered relatively short), and often have so much in them (levels, enemies, etc...) that trying to cram them all in to a 2 hour film can only lead to disaster. That was where the potential lay, however, for the Sands of Time trilogy in the long-running "Prince of Persia" games. The first installment, The Sands of Time, had a rather straightforward story, with a nice little ending to tie everything back together. Once the prologue was over, and the main conflict kicked into gear, it was simply the story of two people navigating through a ruined kingdom, in order to undo the damage done by the titular Prince. Sure, a good adaptation would have to have condensed events and cut out many of the wondrous locales explored over the game, but it wouldn't have been narratively unsatisfying, because the narrative would have remained the same at its core. Unfortunately, where Mike Newell's big-budget adaptation of the acclaimed video game goes wrong, is that it tries too hard to create something new, and ends up tacking on too much to a simple-yet-sweeping adventure story that needed very little else to begin with.

Much like the game, the story proper begins with the Persian army seizing a city, although instead of simply ransacking it for treasure, they're after "hidden weapons," and it's all too easy to not see the smack-you-in-the-face parallels to the search for WMD's in Iraq. The first 40 minutes or so also feel rushed, and the film moves among locations so often, and the fights are so often shot in close-up with occasional blurry-vision shots that it certainly makes it feel less epic. Thankfully, the problems are mostly contained in the first half of the film, but they are a nuisance. By tacking on so many new characters, good and bad, including two brothers for the titular Prince (buffed up Jake Gyllenhaal), the film doesn't necessarily feel overstuffed, but these aspects are almost totally superfluous. Then there's the nature of the casting. Though Gyllenhaal's hair doesn't look as weird in motion as it does in still images, he still looks out of place (though at least he isn't burdened with any silly hats). However, the rest of cast, though none are outstanding, actually feel more or less right. Gemma Artreton is easily the better half of the central duo, carrying herself with much more poise and showing a better sense for comedic timing, even though much of her banter with Gyllenhaal is often second rate (Pirates of the Caribbean, it is not). Ben Kingsley, as the scheming villain is wasted, though he brings the expected generic charisma to the otherwise thankless role. Alfred Molina is certainly the most embedded in his character's skin, but like Artreton, much of his dialogue is second rate (not to mention that he's underused and totally unnecessary).

That said, even with the limply shot fight scenes, the film does become better when it moves away from throwing around characters, and simply focuses on the characters evading baddies. A brief fight with a chain-claw wielding assassin is probably the stand out, though it too suffers from blurry-vision shots and sub-par framing. Full credit should also go to the sound design, for replacing the punch of the fight scenes that's been removed by the photography. Had the film striven to be a stronger PG-13, it would have been better as a whole. Harry Gregson Williams' score, on the other hand is totally forgettable. But the biggest offender is probably the CGI. For the most part, especially in wide shots, its cartoonish, and in one particular death scene more than a little giggle-worthy. Like the film as a whole, the VFX are sometimes enjoyable, sometimes silly, and wholly forgettable.

Grade: C

Tuesday, April 20, 2010

Two new "Prince of Persia" featurettes: Stunts and The Hassansins


Well, I can't believe I'm saying it, but these latest behind-the-scenes videos actually have me kind of excited. The stunts and use of Parkour could lend the movie its own unique combat feel, which would be great. I still go back and forth as to whether Gyllenhaal and Artreton will have chemistry, or be like two damp rags, though. That, and I hope the movie keeps its visual effects focused on fight scenes rather than large-scale shots of destruction/other "stuff".

Tuesday, April 6, 2010

"Prince of Persia" featurette: Story


There's probably no rhyme or reason to it, but this latest video makes me slightly more enthusiastic about the film. I...I'm not sure what it is, maybe the presentation, maybe the glimpses of new footage...somehow the VFX shots seems like they might be put to better use here than in Clash of the Titans (ie: VFX either for backdrops or having characters actually interact with CGI surroundings, instead of just having them as backdrops).

Tuesday, March 2, 2010

Second official "Prince of Persia" trailer


Prince of Persia: The Sands of Time Trailer 2 in HD

Trailer Park Movies | MySpace Video

This still doesn't get me totally excited (why is that yellow light filter on almost EVERY SCENE?), but the more I see of this, the more I get the feeling that we might have the first not-horrible video game adaptation heading our way. We'll know on May 28th *crosses fingers*

Monday, November 2, 2009

"Prince of Persia: The Sands of Time" Trailer

While I'm not crazy about the significant changes to the story (in the game, the Sands of Time are released, and this functions as the launchpad for the main story), it actually looks...decent. Most likely it will end up being routine blockbuster fare, but there is always a chance that this could be the next "Pirates of the Caribbean" (how cool would that be?). But the best thing is: IT DOESN'T LOOK LIKE A CHEAP STRAIGHT-TO-VIDEO CRAP FEST! That, and they actually kept the Dagger of Time, which was one of the main reasons the game was so spectacular. As for the British accents, the ONLY reason they don't bother me is because they were used in the video game as well. Technically that doesn't justify it, but I'd rather have Brit accents than say...bad attempts at Middle Eastern accents a la "Alexander". The film opens in May.

Tuesday, July 28, 2009

Two new stills from "Prince of Persia" (2010)



This film is actually starting to look halfway decent, which is a bit of a relief...

Monday, July 20, 2009

Surprising teaser posters for "Prince of Persia" (2010)



I have to agree with the Slashfilm author: the posters are much different than what I would have expected (ie: Something saturated with colors and giving us glimpses of a lot of different scenes or characters like "Pirates of the Caribbean"). The almost complete use of black and white and the very un-action adventure-esque font almost make it look like a dark, borderline art-house fantasy/action film. Of course, seeing as this is a big-budget production from Disney, that won't be the case, but hey, I can dream, can't I?

On a side note: they've done a really good job of making Jake Gyllenhaal look like the titular Prince...from the second game (titled Warrior Within). This will be interesting to see what they've done with the story. Just as long as they keep the Dagger of Time.....
Source: Slashfilm.com/Empire

Based on the UbiSoft video game trilogy which was, in turn, an update of Jordan Mechner’s classic original side-scrolling game, Prince of Persia: The Sands of Time is written by Mechner, Boaz Yakin, Doug Miro and Carlo Bernard and directed by Mike Newell. (This marking Newell’s second big foray into fantasy after the fourth Harry Potter film, in 2005.) Sir Ben Kingsley and Alfred Molina co-star.

Dastan (Gyllenhaal) is a street urchin adopted by the King, an ends up going after the Sands of Time, a time-controlling artifact held by the evil Nizam (Kingsley). But the games were much more about acrobatics that brought players into the action than they were overt story. Sure, Bruckheimer has spun straw into unlikely gold before with the Pirates of the Caribbean series, but there he had license to create characters and story wholesale. This time, the film is based just enough on the UbiSoft video game series to be recognizable. But Newell has the look of the main character just right — seriously, in these images Gyllenhaal could easily be mistaken for the digital Prince — and that gives me just enough hope that we’ll see a grand arabic (well, faux-arabic) adventure, if not the arty action these posters promise.

Friday, July 17, 2009

First official photo from "Prince of Persia: The Sands of Time" (2010)


Well, at least it doesn't look cheap, although I still don't see why they felt the need to deviate so far from the video game's story line; it was extremely cinematic as it was, and actually could have made a really fun film without any changes. But hey, that's the BIG STUDIO system for ya. Let's just hope it rises above recent video-game-to-movie suck fests like Resident Evil...

Source: Slashfilm.com and Entertainment Weekly

Entertainment Weekly’s comic-con preview issue hits store shelves today, and features the above first official photo of Jake Gyllenhaal as Prince Dastan from Disney’s adaptation of Prince of Persia: The Sands of Time. Paparazzi and leaked set photos had appeared online previously. And then there was that small bit of preview footage that aired in May.

Mike Newell’s film, based on the popular video game, tells the story of an adventurous prince who teams up with a with Tamina (Gemma Arterton), a feisty and exotic princess, to prevent a villainous nobleman from possessing the Sands of Time, a gift from the gods that can reverse time. Prince of Persia: Sands of Time will hit theaters on May 28th 2010.

Sunday, May 10, 2009

New footage from "Prince of Persia: The Sands of Time"(2010)



Looks like they're playing fast and loose with the game's story, which is a shame, b/c Sands of Time was so badass and cinematic as it was! However, seeing some footage of it makes it look a lot less cheesy than those first photos did from a few months ago. Maybe it'll turn out to be decent after all...*crosses fingers and hopes for the best*

Tuesday, October 7, 2008

Mutant Bond Girls!


Bond girls have long been exceptional women. From Ursula Andress to Halle Berry, they have each embodied the feminine ideal of their particular time. Gemma Arterton, the statuesque stunner who plays Agent Fields in next month's Quantum of Solace, has proven herself to be exceptional not only for her English Rose beauty, but also because she was born with six fingers on each hand.

"It's my little oddity that I'm really proud of," she said to Esquire magazine. "It makes me different." Different indeed. The condition, called Polydactyly, occurs in 1 of every 500 births.

Don't bother looking for additional digits in the film, though. As a child, the surplus digits were "tied," which causes the boneless protrusions to fall off with time. She still bares bumpy scars where her extra appendages once were.

Earlier this year, she revealed that she was also born with a crumpled ear, which was surgically corrected in childhood. "I was born with lots of deformities," the 22-year-old actress told the British press.

Arterton, a graduate of London's Royal Academy of Dramatic Art who was best known for a BBC adaptation of Thomas Hardy's "Tess of the D'Urbervilles," beat out 1,500 contenders to become the latest Bond girl. She admitted to InStyle magazine that having to kiss Daniel Craig on her first day working on the film had her "giggling left, right, and center and being really immature."

Next up for Arterton is the movie adaptation of the videogame Prince of Persia: The Sands of Time, starring Jake Gyllenhaal, coming the summer of 2010. To see more of the genetically unusual but undeniably extraordinary future star, watch the behind-the-scenes video from "Quantum of Solace" below.


Tuesday, September 2, 2008

First set pictures of "Prince of Persia: The Sands of Time"(2010)

The video game (from 2003) is one of my favorites, because in addition to great action, there was a really cool story dynamic (and love-hate relationship) between the Prince and Farah (Bond girl Gemma Artreton). I have faith in the production design (it's from Mike Newell, who directed the sumptuous HP: Goblet of Fire and Love in the Time of Cholera) but I just hope they get the characters and the story right...or at least do them well (I already know of several things that have been slightly altered). The game possesed a very cinematic quality, and I hope the cast and crew can bring that same magic to the screen, without Disney-fying it (it should be beautiful, but also gritty). And yes, that IS Jake Gyllenhaal as the Prince. My initial reaction to his casting was, "WHAT THE @#&@!(*#&(!@", but I hate to admit, it's pretty close to the look of the Prince in the game (although this looks more like the darker, edgier Prince found in the second part of the trilogy, Warrior Within).