Showing posts with label Simon Pegg. Show all posts
Showing posts with label Simon Pegg. Show all posts

Friday, July 31, 2015

Review: Mission: Impossible - Rogue Nation


Director: Christopher McQuarrie
Runtime: 111 minutes

It's extremely rare that film franchises get better with age, yet Tom Cruise's 19 year-old Mission: Impossible series continues to see significant improvements. Four years after Brad Bird's Ghost Protocol, Ethan Hunt is back and shows no signs of given into fatigue. Screenwriter-turned-director Christopher McQuarrie has taken control of the fifth Impossible film, and despite some missed opportunities, he's created a stellar spy adventure that keeps Cruise and co. gleefully on track. 

Despite the presence of a new director and new screenwriters, the latest installment - subtitled Rogue Nation - has quite a bit in common with its predecessor. Like Ghost Protocol, Rogue Nation begins with the IMF (Impossible Mission Force) becoming compromised, albeit under different circumstances. Despite the nuclear disaster averted at the end of Ghost Protocol, the IMF has drawn the ire of Senator Alan Hunley (Alec Baldwin), who convinces the Senate to disband the cover ops organization. While agents like William Brandt (Jeremy Renner) and Benji Dunn (Simon Pegg) begrudgingly go with the flow, Hunt goes MIA. He's convinced that there's an organization known as The Syndicate, the sole purpose of which is to instigate acts of terrorism across the globe. 

While Hunt and his co-workers have faced various obstacles before, Rogue Nation gets great mileage by introducing the less tangible roadblock of uncertainty. Is The Syndicate real? Is Ethan Hunt going out of his mind after years working for the US government? Some of these questions have easy answers that aren't worth pondering, but their inclusion does highlight an effort on McQuarrie's part to bring something new to this outlandish adventure series. 

Yet the biggest and best question mark comes not in the form of an existential dilemma, but a person. Specifically, Rebecca Ferguson's Ilsa Faust, whose allegiance seems to change on a whim. The series has made good use of female characters in the past, but none have felt as complete as Ilsa. Frankly, by the end of Rogue Nation, I was ready for an entire movie dedicated solely to her exploits. Obviously no one's out to win awards here, but the actress does make quite an impression as woman who's equal parts Bond girl and Ingrid Bergman. 

In fact, despite Ethan Hunt's lone wolf status through the first chunk of the film, the film fares best when it works to incorporate as much of the supporting cast as possible. Cruise can play this role in his sleep and still be convincing, which leaves quite a bit of room for the rest of the cast to really make their mark. Of the returning cast, Pegg is easily the most enjoyable of the lot, playing the frenzied sidekick to Cruise's laser-focused leading man while still remaining grounded. Renner's role has much less to do this time around, but the actor manages to land a few solid quips, especially in his scenes opposite Baldwin. 

This being a Mission: Impossible film, however, the real question is: but what about the stunts?? Even though Mr. McQuarrie's experience behind the camera is limited, he and his technical collaborators have done an excellent job of providing Rogue Nation's required spectacle. If anything, McQuarrie overloads the film's first half with excellent set pieces, the crown jewel of which involves an assassination attempt set in the rafters of an opera house. The film's marketing has made a big deal of Cruise actually hanging off of the side of a plane, but by the film's end, that oddly weightless bit of stunt work is a distant memory.

The downside of overloading the film's first half is that McQuarrie compensates by padding the second half. The second hour takes far too long to reshuffle the deck, and McQuarrie's exception handle on the pacing goes too slack for what's supposed to be an high stakes adventure. There are also narrative developments (or rather, lack thereof) that mar Rogue Nation's ambitions. Overall, The Syndicate doesn't feel like much of a major threat (other than as some vague, amorphous "evil" entity). McQuarrie's concept of his villains far outstrips his execution, which struggles to move beyond square one. Ghost Protocol built to a definitive struggle to thwart a specific plot, while Rogue Nation's climax involves trying to get the bad guy because, well, he's probably planning on doing something bad...in the next few months (????).

Second act misgivings aside, McQuarrie deserves a lot of credit for taking the reigns of such a big action movie franchise and making a mostly seamless transition to the director's chair. Despite a few dramatic outbursts between characters, this is breezy, lightweight material that has been expertly assembled. From the opera sequence to a climactic chase that has visual nods to the finale of The Third Man, Rogue Nation is a well-oiled machine that knows how to deliver. McQuarrie knows he isn't reinventing the wheel, but at least he's trying his hardest to make the best damn wheel he can. If the result is a film like Rogue Nation, then he's more than accomplished his goal. 

Grade: B

Saturday, August 24, 2013

Review: "The World's End"


Director: Edgar Wright
Runtime: 109 minutes

It's easy to make a spoof of a particular genre. There are lists of horror cliches that are routinely mocked by writers, comedians, bloggers, and even other movies. Yet it takes a special sort of love and craftsmanship to create a send-up that also functions as a legitimate genre film. Edgar Wright has made this the defining strength of his career. Shaun of the Dead and Hot Fuzz satirize the zombie and buddy cop genres, respectively, but the ace in the hole is Wright's ability to make a better zombie and buddy cop movie than most of those he's poking fun at. The same remains true, albeit to a lesser extent, for his final chapter in his trilogy of genre send-ups, The World's End

Wright's co-writer, Simon Pegg, is once again the lead. As Gary King, Pegg is an immature, roguish lad whose best days are far behind him. He's quick on his feet and always a hoot to watch, but his Peter Pan complex is starting to wear thin around his friends. While Gary still rocks his punk-ish rings and rides around in his car from high school, his circle of friends have left him behind for adult life. Determined to reconnect and relive his glory days, Gary ropes his friends into visiting their hometown to complete the Golden Mile: drinking a pint at twelve different pubs, culminating at the titular establishment. 

However, like Hot Fuzz, the small town of The World's End is hiding a dark secret. But where Wright's cop comedy used that secret to further his plot, here he uses it to introduce a different genre. Genre mashups can deliver inspired results, but The World's End's mix of buddy comedy and alien invasion thriller makes it Wright's least elegant film to date. The shaggy charm, best exemplified by Pegg's character, is still there, but it all feels in service of a story that's constantly being pulled in opposite directions. 

That's not to say that The World's End is without its considerable pleasures. Wright's directing is as vibrant as ever, and his knack for fight scenes - even those shot largely in tight close ups - is once again put to great effect. And even as Wright and Pegg's script reveals its structural faults, it also delivers some truly outstanding comedy. Frequent collaborator Nick Frost (cast, for once, in a straight man role) leads the supporting roster, filled out by Martin Freeman, Paddy Considine, Eddie Marsan, and Rosamund Pike. When the lads (and lady) are together, bickering and reminiscing, The World's End feels the most comfortable in its own skin. 

Pegg, however, is the one who really takes hold of the spotlight. In a drastic detour from his previous collaborations with Wright, Pegg is the one character who is an absolute wreck. The best he can hope for, hence his determination to complete the Golden Mile, is to complete a high school fantasy, as though it will somehow solve his problems. Once the film rolls into its (surprisingly action-free) climax, Pegg is given the most emotional material in any of Wright's work to date, and he succeeds with flying colors. For all of the clumsiness of the plotting, Wright and company never lose sight of the story's humanity. 

Though once Wright takes us through the poignant and hilarious finale, he tacks on an epilogue that feels ripped from a completely different genre spoof. It's in those final minutes that The World's End moves from being awkward to totally overstuffed. In wrapping up the loose group of films known as The Cornetto Trilogy, Wright and Pegg seemingly felt the need to really go big or go home. The better strategy might have simply been to make a fourth film. The World's End, for all of its heartfelt hilarity, is ultimately kept from greatness because it tries to take on too much for its own good. Like the Golden Mile, The World's End is a riotously enjoyable experience, but by the time you reach the end, you've simply had more than you can handle.

Grade: B

Thursday, May 16, 2013

Review: "Star Trek: Into Darkness"


Director: JJ Abrams
Runtime: 132 minutes

The fun of a sequel (at least on paper) is that the groundwork for the characters has already been established. This allows future installments to hit the ground running, and build up bigger, more epic plots that can produce thrills on a grander scale. The most obvious recent example of this trend is Christopher Nolan's The Dark Knight, which took the foundation of Batman Begins and introduced a darker, larger narrative, along with a more potent villain and higher stakes.

 JJ Abrams, on the other hand, has opted for an oddity of a sequel in his reboot of the Star Trek film franchise. Like its predecessor, Star Trek: Into Darkness has slick visuals, a good sense of humor, and fun set pieces. It also boasts a more enjoyable and menacing villain. On the other hand, Abrams' film feels strangely limited in scope, due to the script's initially choppy plotting. Overall, Into Darkness is a solid follow-up to Abrams' 09 film, yet it can't help but feel like a step in the wrong direction when it comes to narrative ambition.

Thankfully, the lighthearted opening sequence quickly re-establishes the best traits of the last film. The thrills are there, and, more importantly, so are the laughs. Though certain returning characters get little to work with (including Zoe Saldana's Uhura), the dynamics across the ensemble are still handled with a swift effortlessness. As the film's co-leads, Chris Pine and Zachary Quinto continue to delight. Their chemistry has remained firmly intact, and it's capable of infusing even the darkest moments with flashes of wit. Yet where Quinto was quite easily the MVP in the previous film, it's Pine who's the real surprise this time around. Kirk's existential conflicts aren't as inherently as interesting as Spock's, yet the way the script pushes the character (and the actor playing him) to his emotional limits is a tremendous boon. Of the returning supporting players, Karl Urban and Simon Pegg continue to have a ball as Bones and Scotty. John Cho's Sulu, refreshingly, also gets a few brief moments to steal the spotlight.

However, much like The Dark Knight, the real draw of Into Darkness is the villain. And while Benedict Cumberbatch's John Harrison (a rogue Star Fleet agent) may lack any nasty scars or colorful clown make-up, he's still a memorable force to be reckoned with. Cumberbatch is no stranger to playing slightly detached, hyper-intelligent characters. Yet unlike his excellent work on BBC's Sherlock, Harrison allows the actor to take that intelligence (along with his commanding deep voice) and slather on a nice thick layer of menace. Cumberbatch rarely raises his voice throughout the film, and his expression is often a mask. The actor largely allows his intonations to carry the character, and it works. From the beginning, Harrison is a mystery. As such, it's fitting that he becomes more expressive as his identity emerges. He's a blank canvas because that's what he needs to be for his own purposes (and possibly others').

Unfortunately, to get to the real meat of Into Darkness' plot and characterization, one has to endure a surprisingly clunky opening act. After the fun opening, the script then jumps around between drama at Star Fleet (Kirk loses command of the Enterprise), and Harrison's first attack on London. Then there's the matter of Harrison's possible connections to the bellicose Klingons, who threaten Earth's peaceful galatic explorations. Once everything comes together, there are a nice number of a-ha moments. By contrast, the first half's material is more obligatory than fully engaging. Abrams seems to agree. Barring the opening, the action sequences in the first half or so feel like they're being directed on autopilot. Given the immense charm of the cast, the film is never in danger of dragging. At the same time, there are moments where Into Darkness seems to coast along like a perfectly engineered machine that's also completely devoid of any true verve or personality. Rather than bring something new to the table, the first half of the film feels like more of the same, only without the fresh energy that Abrams brought to the table four years ago. 

Without that same energy, many of the early set-pieces lack true tension. There are a few too many times when characters are on the brink of death's door, yet the tone is too light for the stakes to feel real. However, once the various plot threads come together, Into Darkness stops being merely competent, and starts rising to the occasion. A trio of extended action sequences help drive the film to a smashing conclusion, albeit one that ends on a surprisingly small scale. Abrams finally seems fully alert in the director's chair, and drives the film home with equal amounts of glossy thrills and genuine (yet never sentimental) emotion. The whole film is a marvel of sights and sounds (visual effects and scoring are dynamite), yet it's in the second half of the film where they start to really pop. Above all else, the film is worth sticking with just to watch the stunningly put together sequence where the Enterprise plummets down from space and through the Earth's atmosphere. It's the sort of stuff that big budget extravaganzas were made for, and Into Darkness more than delivers.

Yet once the adrenaline of the finale wears off, it's hard not to view the film as mildly underwhelming. When the film works, it works spectacularly. And even when it isn't flowing together smoothly, it has engaging characters and a sense of humor that prevents the film from drowning in self-seriousness. But even as the film reaches some wonderful highs, it still comes off as a bit of a missed opportunity. Into Darkness should have been Abrams' chance to go bigger and bolder. Instead, he's opted for more of same, on roughly the same scale (possibly smaller). That doesn't make Into Darkness a bad film, or a bad movie-going experience. It just makes it a slight step backwards for a franchised that seemed primed for a great leap forward.

Grade: B

Tuesday, December 27, 2011

Review: "Mission Impossible: Ghost Protocol"


Attention, Pirates of the Caribbean (and others), let Mission Impossible: Ghost Protocol serve as an example that it is actually possible for an action/adventure franchise to improve with age. After two ho-hum adventures in the 90s, the Tom Cruise-led spy series went into hibernation, only to re-emerge in 2006 in the surprisingly rousing Mission Impossible 3, directed by J.J. Abrams. Now, almost six years later, the series has another entry, this time under the direction of Pixar alum Brad Bird (The Incredibles, Ratatouille), and though it lacks the fine-tuned kineticism of Abrams' film, it still stands as an improvement over the first two films in the MI canon.

Opening an indeterminate amount of time after the Abrams film, Ghost Protocol finds Cruise's Ethan Hunt in a Serbian prison, while team mates Benji and Jane (Simon Pegg, returning, and Paula Patton, new) have just been struck by failure and tragedy in Budapest. After reconnecting, the group finds themselves blamed for an attack in Russia, resulting in the shut down of their organization, leaving the team with limited connections. At the same time, they must find a way to stop a nefarious terrorist (but really, is there any other kind?) from acquiring the launch codes to all of Russia's nuclear missiles.

When it comes to plot, Ghost Protocol is easily at its weakest. The opening of the story proper involves Hunt's team breaking him out of prison, and the feeling of the whole sequence lacks a sense of drive. By the time the narrative chessboard is properly sorted out and ready for play, it feels like too much time has been wasted on a plot that's not as complex as the runtime (2 hrs 15 min) would have you believe. All it does it tie back into a surprisingly important subplot that allows for the film's ending. On whole, it feels contrived, and not necessarily well-earned. Thankfully, the middle section of Bird's film is where everything actually comes together.

The Russian-set scenes are fun, and there's some decent humor drawn out of a clever device that Ethan and Benji use while infiltrating the Kremlin. But where the film finally hits its stride is in Dubai, with a massive string a set pieces and fight scenes staged in and around the Burj Dubai, aka the world's tallest building. When Hunt climbs out to scale the glass and steel exterior and the camera (on a crane) follows him out and hangs in the air, it's difficult not to tighten your grip on your armrests. And even when the Dubai scenes finally come to a climax set on the city streets during a sandstorm, the action still engages, despite the silliness of the set-up.

But Cruise isn't the only star. Pegg's Benji, previously used as Hunt's back up back at HQ, finally gets to play both sides of the field. Meanwhile, Paula Patton's Jane Carter adds some much-needed female punch to the proceedings, and emerges as one of the film's highlights. Last is Jeremy Renner as Brandt, an analyst with a (possibly) hidden agenda, who gradually gets his own moments to shine. If the film's conclusion is a little drawn-out, then, at least it's plenty of fun to watch. It may not match the previous film, but Ghost Protocol stands as proof that being an old franchise and being an outdated franchise aren't traits that have to walk hand in hand.

Grade: B-